Bullroarer server will be closed to everyone who is not in the beta test Turbine will reconfigure Bullroarer to suit its needs. Aside from talking about the new benefits , latest interviews, boycott and other information, one question arises: how much will Turbine points cost for Lotro Free-to-Play model? Yes we know that we have to wait for the beta to start and then the NDA to be lifted before this information becomes available, but can we make any assumptions?
Turbine DDO also has a store, and as such uses Turbine points already. If we assume that Turbine Points will cost the same in both games we should take a look at the list from the DDO store:.
Travel to the beautiful and dangerous region of the Great River where foes gather on all sides, prepared to begin an assault on Rohan. Hold the line against Easterlings, dangerous brigands and ancient enemies of Rohan, as well as allies of Isengard and Barad Dur.
Over quests, 3 instances, and 1 raid for levels Ruled by Celeborn the Wise and the Lady Galadriel, this forest of mighty mallorn trees stands as a haven against the coming darkness.
Here the Company of the Ring rests and heals after the loss of their companion, Gandalf the Grey. But peace will be short-lived, for the Orcs of Moria and Mirkwood prepare to besiege the Golden Wood. The Misty Mountains were once home to a kingdom of dwarves, until they were driven out by goblins and worse. Now the peaks have become the abode of Stone-giants and the goblins of Goblin-town, who once imprisoned the great Thorin Oakenshield and his Company. Servants of Angmar seek to uncover an ancient secret, hidden deep within the halls of Helegrod, a long-abandoned dwarf-hold, to revive the long-dead dragon, Thorog!
The North Downs once thrived as the heart of the kingdom of Arthedain, but centuries of war and ill fortune have left all in ruins, occupied by a vanguard of Orcs and Trolls who march without fear among the crumbling keeps and cities. Discover the embattled settlements of Trestlebridge, Esteldin, Othrikar, and Meluinen, on the edge of Angmar itself. Venture into Fornost, a six-person instance that once was the mighty city of the kings, earn reputation with the Rangers of Esteldin, and learn the lost history of the North-kingdom!
The Trollshaws were once the land of Rhudaur, one of the three sundered kingdoms of Arnor. Long ago, wild Hillmen overran the realm and swore allegiance to the dark realm of Angmar, but dwindled away when that dread kingdom fell. Now this land has become a dangerous wilderness, and Trolls and other savage creatures haunt its rocky hills and broken castles.
Yet across the River Bruinen lies a sheltered light amid the darkness: the hidden refuge of Rivendell, home of Elrond Half-elven, lord and master of the White Council. At his behest, you must help a mysterious Fellowship representing a strange alliance of Men, Elves, Dwarves, and Hobbits as they prepare to depart on a fateful journey! Situated in a remote area of Eastern Rohan, the region of Wildermore has been hard hit by an unnatural and deadly winter. A Stone Giant named Nurzum, under the control of Saruman, is rumored as the source of this icy tragedy.
Throughout Wildermore, villages have suffered ravage and townsfolk have become refugees. Follow in the chilly footsteps of evil as you attempt to restore this once thriving region. I do not know if you will like the game, but if you do, playing almost entirely for free is a viable strategy. I have unlocked all expansions and quest packs, so it is possible. Starting in March , I played for free for 14 months, then went vip, and logged into all characters on the account to make them all premium.
How I did that is below: All accounts start with two character slots. I made two characters, completed deeds in the four free zones: the Shire, Ered Luin, Bree-land, and Lonelands. Managing your chat channels can be made easier if you add extra chat tabs, then adjust the filters. So, the default chat tabs all characters start with are general, combat, and ims. With all the filters in general, communication can be a challenge if you want to be able to hold a conversation.
For that reason, I create new chat tabs and rename them, then adjust the filters. These are the chat tab and filters I suggest to help manage your chat: General: standard, regional, quest, loot self , leaderboard, event broadcast, error, combat event, advancement World: world Quest Say: user chat , standard, say, regional, rp, ooc, loot fellow , leaderboard, event broadcast, error, emote Fellowship: tell, raid, fellowship Kinship: officer, kinship LFF: LFF Trade: trade When a blue asterisk appears next to a chat tab, new chat content is there, so click on each tab.
Also, crafting guild access becomes important for Dunland, Mirkwood, and Isengard level 65 content , due to the ability to craft Legendary Item LI in the form of weapon and class slot LI for level 65, 75, 85, 95, and Prior to level 65, the decade-level gear level 20, 30, 40, etc.
In order to craft my own gear armor, weapons, jewelry, trail food, lore papers, hope tokens, class slot items, and legendary items for all my characters, a lot of gathering of crafting materials must occur. So, each new character I make learns a crafting vocation armourer, armsman, explorer, historian, tinker, woodsman, and yeoman. To gather all those crafting materials, all my characters always have an active gathering skill track mines, track wood, track artifacts, track crops ; also, hides for forestry can be harvested by characters defeating beasts.
Burglar class has a track treasure skill for supply chests, backpacks, corpses, etc. Hunters can track specific mob types: foes, nature, shadow. Passage of Nature granted at hunter level 10 tracks beasts and other natural creatures. Passage of Foes granted at hunter level 22 tracks orcs, trolls, giants, and evil men or dwarves.
Passage of Shadow granted at hunter level 32 tracks dead, the unseen, and ancient evil. Due to some issues travelling around the different zones quickly, a hunter is probably the best class for gathering crafting materials for your other crafting alts. Some reasons for that are as follows: Hunter skill called Find the Path granted at hunter level 12 increases movement speed of your hunter and nearby allies. Hunter skill called Return to Camp granted at hunter level 26 recalls fellowship to a camp site fire.
Hunter skills called 'Guide to So, I recommend making your first character main character a hunter with the crafting vocation explorer, so your main can gather leather, ore, and wood for your crafting alts. Explorer crafting vocation grants tailor, forester, and prospector.
Tailor can craft cloaks, light armor, medium armor, burglar tools conviction, guile, strength, and tactics , captain armaments, and rune-keeper rune-satchels of dagar, of nestad, and of thalas. For scholar mats, your second character should be a minstrel with crafting vocation historian. Historian crafting vocation grants scholar, farmer, and weaponsmith. Legendary Items [lotro-wiki.
For making jewelry, trail food, and hope tokens, your third character should take crafting vocation tinker. Tinker crafting vocation grants jeweller, prospector, and cook. Jeweller can craft gemstones, jewelry, hope tokens, champion runes striking and vanquishing , lore-master brooch rage and regrowth , lore-master talisman pets like raven, bear, lynx, sabre-cat, bog-guardian, eagle, etc.
Legendary Items LI jeweller can craft are will relic crafted rune , rune-keeper weapon and champion rune class slot. Woodworker can craft melee weapons club, hammer, spear, staff , ranged weapons bow, crossbow, javelin , fishing rod, captain crests, champion horn, minstrel instruments cowbell, lute, theorbo, drum, flute, harp, etc. Legendary Items LI woodworker can craft are agility relic crafted rune , beorning carving class slot , beorning weapon club, 2-hand club, spear , burglar weapon club , captain weapon club, 2-hand club, hammer, 2-hand hammer, spear , champion weapon club, hammer, 2-hand hammer, spear , guardian weapon club, 2-hand club, hammer, 2-hand hammer, spear , hunter ranged dps weapon bow, crossbow , hunter main-hand melee weapon club, hammer, spear , lore-master weapon staff , minstrel weapon club , warden main-hand melee dps weapon club, hammer, spear , and warden ranged weapon javelin.
Legendary Items LI weaponsmith can craft are vitality relic crafted rune , beorning axe, dagger, 2-hand axe , burglar weapon dagger, mace, sword , captain weapon axe, 2-hand axe, dagger, halbard, mace, sword, 2-hand sword , champion weapon axe, 2-hand axe, dagger, mace, sword, 2-hand sword , guardian weapon axe, 2-hand axe, dagger, mace, sword, 2-hand sword , hunter main-hand melee weapon axe, dagger, mace, sword , minstrel weapon dagger, mace, sword , and warden main-hand melee dps weapon axe, dagger, mace, sword.
Legendary Items LI metalsmith can craft are might relic crafted rune , guardian belt class slot , and captain emblem class slot.
Cook can craft trail food stat buffs , cooked food regen buff and remove: disease, fear, poison, wound , fortifying food resist buffs: disease, poison, wound , campfire kit, and lore-master pet food. Legendary Items LI cook can craft are morale relic crafted rune and essences enhances slotted armor.
Reputation with crafting guild access beyond expert-reputation must be unlocked with LP. Once I gained enough reputation in the crafting guild expert crafting guild reputation level , better quality and higher level crafting guild recipes become available to make some of the best gear and legendary items LI in the form of weapons and class slot LI.
Completing all quests and deeds, also in instances and class quests and deeds is the goal here; do all those quests and deeds to generate more Lotro Points LP and use the LP in the in-game store to unlock more quest packs, expansions, region packs, expansion quests, and crafting guild access.
While playing for free, access to many things are quite limited, so it became necessary to spend some lotro points on a few things from the in-game store with lotro points LP. So, you decided to do some content in the Trollshaws, the Misty Mountains, Angmar, and Eregion until level Craft level 40 class-slot item, trail food, potions, hope tokens, lore papers Tip: for each 10 levels while leveling an alt character, I craft and mail those items I know the character will need.
Mailboxes are more common than vault-keepers, so you can take delivery when needed. From , do level 20 and 30 class-slot items; and level 22, 25, and 28 armor, weapons, shield, and jewelry. Preparation prior to leveling the alt character is key to setting them up with the gear they will need as they level.
Crafted gear, such as armor, weapons, shield, and jewelry generally "falls off the map" as a needed item ie demand around level 45, due to many quest rewards generally will suffice. Class-slot items, LI, lore papers, hope tokens, trail food, pet food, and a few others do not. If you compare crafted with the quest reward, you may see what I am referring to. So, for example a level 58 hunter barters Jongir Hunter Trainer for hunter class-specific items, such as level minimum-maximum set boots for Armour of the Great Bow set, called Boots of the Great Bow lvl58 is minimum level.
The level shoulders and helm for the sets require the platinum coin for class-trainer in 21st Hall. As soon as you reach level 45, your class-quest level 50 pops up. I highly suggest complete that first, since upon completion of the epic Walls of Moria allows access to legendary items and to Moria itself , you may still be level Completing the class quest helps you level a little more and you can get some pretty good item upgrades.
If you are having trouble finding items for the class quest, you can barter marks for them at any skirmish camp. The class quest requires you to kill some mobs in Angmar and Misty Mountains, so taking a hunter along can help with that travel. I have found taking delivery of the required items for completion of the class quest prior to each objective can help save some time travelling back and forth.
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