Best improv warm up games




















After they've got the exercise sorted, flummox them completely by calling another animal or word beginning with H for example, horse, hippo, or heffalump. Change the names the next time you play to Rabbits and Roosters and then call Raddish! You'll find this game an excellent icebreaker for groups of 5 players plus. It encourages bold, exaggerated responses without judgement. This exercise is borrowed from mime, best done in a hall, is good for people of all ages and for maximum impact needs to be done in silence.

I'm sure you're familiar with the saying, but have you actively tried copying exactly how another person walks? This is a fascinating, illuminating exercise enabling a glimpse into what it is really like to be in another person's shoes.

Participants will discover what it feels like to go through the world for example, with their head down, with rounded shoulders, head up, without lifting their feet Whatever is observed in their partner they will attempt to copy. It takes HUGE focus to do it well. Change partners several times to have your group experience being in a variety of other people's shoes. This game The Naming of Things is brilliant for concentration or focus and only works if each person is thoroughly in the 'now'.

It makes us aware just how deeply embedded our associations with words are! Tell your class to walk authoritatively around the work space naming everything they see as something other than what it is. They must point to the object as they declaim its new name. When they get proficient do the exercise with a drum beat to set a walking pace. And hopefully you will put your own spin on them as well. Another variation you can try when the group seems out of sync — for example, when players are trying too hard or are not taking in what they are getting from their partners — is Silent Zip Zap Zup, which helps them really listen to each other.

I will instruct them to use no words, but instead pass a physical gesture to someone in the circle in the exact way they received it from someone else. All they need to do is pass it on.

If someone pretends to throw a baseball to you, all you have to do is pretend to throw the baseball to the next person. Once they seem connected I will then have them go back to playing Zip, Zap, Zup using the words. Depending how they are doing, I may go back to silent and back to words. Either way, the focus is to get the group to be in sync and more connected, which is important for when you start doing more complicated exercises like scenes or short form games.

Ask one of the players to stick their hand in the box and pull something out of it. Their first dance will be a slow dance to Bruno Mars. If they say no to an idea, I will sometimes remind them that we want to find the agreement. People Who This game is a fun way to get to know each other in a non-threatening and entertaining way. Choose one person to stand in the center. When people get up to find a different chair, the person in the middle will look for an open chair to sit down.

Three students tell a story together. Pro-tip: Students should escalate the speed of tagging each other in. Start with each student getting a sizeable chunk of the story out, but as it proceeds, the chaos should build to where they get out just a few words before tagging their fellow players in.

One or two students lead a talk on the subject that you or another student suggest. Pro-tip: The improviser should be challenged to connect whatever random image pops up to their topic. Two students do an improv scene, another student or you at select intervals pause the scene and move it to a different location and time. One student on camera acts as the dance teacher.

Every time the song changes, a different student takes over as the dance teacher. This is a great energy builder. Panel of Experts. Customer Service Face-time. Phone a Friend. Your Cam Froze.



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