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Linked Items. No Articles Found. Game Weight: 0. Tags separate by space :. User Information. A playbook defines what kind of social role a character fills in a group and how that role relates to conflicts that drive them. A playbook helps to define personality, relationships, and even how they fight, though any playbook can be any type of bender or a nonbender.
A list of suggested names appropriate for each nation are recommended to the player. At this point, the player decides whether the character bends one of the four elements water , earth , fire , or air or is a nonbender who can either be a weapons or technology specialist. A signature fighting style should usually be developed to distinguish the character from other fighters or benders. Up to two backgrounds can be selected to describe the character's upbringing. A hometown can also be selected, either somewhere featured on the show or somewhere that is made up by the player.
Possible backgrounds include: [5]. Each player character also has a balance track that represents two opposing principles within the character, such as "Progress" vs.
Thus, the actions of the character shift that balance, leading the character to be pulled toward the very principle they have prioritized through their decisions. Where the balance track represents the harmony of the character's personal beliefs, conditions and fatigue represent their mental and physical well-being. Heroes in Avatar Legends do not lose arguments or fights because they run out of "hit points", but because they cannot keep up with the opposition or get worn out by the effort required to stay in the fight.
To represent the strong feelings and emotions of the show, each Avatar Legends character has five conditions : Angry, Afraid, Foolish, Guilty, and Insecure.
Conditions are negative emotional states that are marked when something bad happens, like getting knocked down in a fight or suffering a loss in a social conflict. In addition to conditions, each character also has a fatigue track that represents the character's internal reserves of willpower and energy. Fatigue is marked when the character tries to get stuff done, like huge feats of bending or, during in a combat, when they try to strike at someone directly opposing them.
Fatigue is cleared when the character has time to rest and recover. The player characters in Avatar Legends are represented by the playbooks, but the heroes of the story might also run into a few old friends on their adventures. Characters like Avatar Aang, Uncle Iroh, and General Kuvira are called legends , powerful individuals who can act as beloved mentors or worthy opposition, depending on the situation at hand.
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